Loaded this up to see the opening. The first minute is clear: the objective box top left sends you to the sprout at the camp, the minimap on the right shows the three zones, and the 0/16 friends counter gives an immediate collecting goal. The rounded low poly look and the cute critters on the title screen are charming and easy to read against the grass. I also liked that the pause menu has a full how to play screen with every key listed. Two suggestions: the interface is all in Chinese, so an English option (even just for the objective text and the controls screen) would let more people on itch enjoy it. And a short on screen WASD and E prompt during the first few seconds would help, since the movement keys are only explained once you open the menu. A lovely start for a prototype.
Thank you for your valuable suggestion. I will add the option to switch to English as soon as possible. Please feel free to provide further suggestions for your visit then!
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Loaded this up to see the opening. The first minute is clear: the objective box top left sends you to the sprout at the camp, the minimap on the right shows the three zones, and the 0/16 friends counter gives an immediate collecting goal. The rounded low poly look and the cute critters on the title screen are charming and easy to read against the grass. I also liked that the pause menu has a full how to play screen with every key listed. Two suggestions: the interface is all in Chinese, so an English option (even just for the objective text and the controls screen) would let more people on itch enjoy it. And a short on screen WASD and E prompt during the first few seconds would help, since the movement keys are only explained once you open the menu. A lovely start for a prototype.
Thank you for your valuable suggestion. I will add the option to switch to English as soon as possible. Please feel free to provide further suggestions for your visit then!